![]() ![]() These living statues do have a couple of lines of dialogue that they repeat over and over again, but other than that all your mission details are delivered via a wall of text on a cold blue slate. They don't blink, their mouths don't move when they speak and, unless they're waving in response to you, they just kind of stand there, swaying gently in the breeze. What few quest-giving NPCs there are in the first couple of areas do look nice at first, but after a while you'll realise they lack all but the most basic animations. The world map itself is huge but there are large expanses of emptiness in there - areas devoted to the farming of cut and paste monsters that roam across featureless fields or gather in monotonous mine shafts. At the same time though, the details in those visuals are also incredibly basic, which is no doubt a sacrifice that has been made in order to make crossplay between PSVR and Quest headsets possible. The visuals for instance are nice and colourful with big, chunky enemies and this gives Zenith a lovely, bright, anime-come-to-life vibe. While the game itself does boast a lot of features and one of the largest open world maps in a VR game, the majority of those features do seem to be very bare bones indeed and to me it made that massive world feel rather bland. Zenith: The Last City launched into Early Access last week and impressively, it supports crossplay and cross progression across all VR platforms including PSVR and Quest. In it, you'll get a taste of some of the early missions, a lot of the melee combat and also maybe a little bit of romance too. You can watch me bumble my way through the first few hours of this epic online quest-em-up in the video below. Nevertheless, this incredibly ambitious VR exclusive from indie developers Ramen VR has been creating quite a buzz over the last week or so, so I decided to see what all the fuss was about for this week's VR Corner. For more VR coverage, check out our VR Corner.I've put about as many hours into MMORPGs as I have fingers on both hands, so perhaps I'm not the best person to pass judgement on Zenith: The Last City. There won’t be a subscription fee, just a one-time purchase. Zenith: The Last City is coming to all major VR platforms, including Oculus Quest, Rift, PS VR, and Steam with cross-platform play across each. From those who have had the chance to play the game already across the various Alpha and Beta tests in recent months, reports are incredibly positive. While we’ve seen other attempts at MMO gameplay on VR headsets in the past, Zenith looks to be the first one to potentially create something truly special, with genre staples like guilds, raids and world events to keep players very busy. MMORPG’s have long been an addictive, all-encompassing genre that you can easily spend countless hours exploring, leveling up and questing with friends. “…while it’s already a massive game, we have an incredible roadmap for 2022 and onwards.” “We built Ramen VR to work exclusively on Zenith,” says Andy Tsen, CEO of Ramen VR. The developers claim that Zenith will launch with over 100 hours of content, and will be supported ongoing. Oh and you can also fly around everywhere. Additionally, combat looks to be fairly dynamic, with a range of melee attacks (with blocking and parrying) and magic abilities. We can also see a crafting system that allows you to enhance your gear in different ways, plus cooking which will surely provide some useful buffs. Zenith: The Last City comes from developer Ramen VR, and the trailer showcases the varied world they’ve managed to create, across deserts, floating cities, mountainous ranges and more. Zenith: The Last City will be launching across all major VR platforms on January 27, 2022. We’ve long loved the idea of a solid MMORPG experience making its way to VR headsets, and it looks like our wish could finally come true. ![]()
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